Clear All Games|final push before 9/30

“Clear All the Games” ends 9/30 23:59. Six-card rewards, pins, rough difficulty, and how to spend the last day.

Deadline: Wed, Sep 30, 2026, 23:59. Sugar Rush–themed mission + capsule event across 6 cards. Learn where pins and Skill Tickets drop, then work backward from whatever card you’re stuck on.

Ferris Wheel / Select BOX are out of scope here.

Rewards at a glance

Card clear Main clear reward Pin
1 Medals ×3,000 Bronze
2 Item set ×1 —
3 Premium Ticket —
4 Skill Ticket Silver
5 Skill Ticket Gold
6 Medals ×5,000 Platinum

Higher pins overwrite the display (older ones stay in the list). Mission clears also drip coins, level tickets, medals, and hearts. A realistic goal is cards 4–5 Skill Tickets + the pin color you care about.

Bonus mode unlocks after finishing all six; first rank-in per mode is medals ×1,000. If time is tight, ignore bonus mode.

Rules (short)

  • Window: 2026/9/3 11:00 – 9/30 23:59
  • Cards 1–3 from launch; 4–6 from 9/9 11:00 (all should be open now)
  • Switch cards from the bingo area; pausing keeps progress
  • Specials: collect falling items, match colors, hit moving targets with bombs/skills (stop rampaging Ralph, Cy-Bugs, etc.)

Bonus Tsums

September newcomers: Princess Vanellope, My Hero Ralph, Fix-It Felix, Sgt. Calhoun, Marie+. Use them on number-crunch / capsule bosses when you can. Clears are still possible without them—trait locks (color, initial, ears, ribbon, Princess…) hurt more late. Pre-pick matching Tsums with search.

What each card feels like (not a full mission dump)

Cards 1–2

Warm-up plus energy / rubble repair; card 2 ends with a “stop Ralph” style special. Stable clears and skill counts carry you.

Card 3

Toppings, chocolate-sauce color match, chained mini-missions. Capsule control plus score/combo pressure.

Card 4 (Silver + Skill Ticket)

Cy-Bug hunts dominate; traits include black, initial M, collar, white, eyelashes. Grab the Skill Ticket here first.

Card 5 (Gold + Skill Ticket)

More Cy-Bugs plus heavy numbers (high combo/score, Princess Magical Bomb grind…). Short on time? Play for the clear reward ticket and only feature-search the blockers.

Card 6 (Platinum)

Fever counts, bomb types, more traits, big scores. Chase only if you want Platinum; stopping after 5 is fine if real life wins.

Last-day plan

  1. Below card 4 → rush to 4 (first Skill Ticket)
  2. Then 5; Platinum is optional
  3. Save bomb-friendly / wide skills for specials
  4. Trait walls → search the tag, don’t random-pull
  5. If hearts conflict with other deadlines, lock this event’s 4–5 first

Trust in-game notices and the event screen over any preview.

Sources

Rewritten by this site from the information on the pages below.