Clear All Games|final push before 9/30
“Clear All the Games” ends 9/30 23:59. Six-card rewards, pins, rough difficulty, and how to spend the last day.
Deadline: Wed, Sep 30, 2026, 23:59. Sugar Rush–themed mission + capsule event across 6 cards. Learn where pins and Skill Tickets drop, then work backward from whatever card you’re stuck on.
Ferris Wheel / Select BOX are out of scope here.
Rewards at a glance
| Card clear | Main clear reward | Pin |
|---|---|---|
| 1 | Medals ×3,000 | Bronze |
| 2 | Item set ×1 | — |
| 3 | Premium Ticket | — |
| 4 | Skill Ticket | Silver |
| 5 | Skill Ticket | Gold |
| 6 | Medals ×5,000 | Platinum |
Higher pins overwrite the display (older ones stay in the list). Mission clears also drip coins, level tickets, medals, and hearts. A realistic goal is cards 4–5 Skill Tickets + the pin color you care about.
Bonus mode unlocks after finishing all six; first rank-in per mode is medals ×1,000. If time is tight, ignore bonus mode.
Rules (short)
- Window: 2026/9/3 11:00 – 9/30 23:59
- Cards 1–3 from launch; 4–6 from 9/9 11:00 (all should be open now)
- Switch cards from the bingo area; pausing keeps progress
- Specials: collect falling items, match colors, hit moving targets with bombs/skills (stop rampaging Ralph, Cy-Bugs, etc.)
Bonus Tsums
September newcomers: Princess Vanellope, My Hero Ralph, Fix-It Felix, Sgt. Calhoun, Marie+. Use them on number-crunch / capsule bosses when you can. Clears are still possible without them—trait locks (color, initial, ears, ribbon, Princess…) hurt more late. Pre-pick matching Tsums with search.
What each card feels like (not a full mission dump)
Cards 1–2
Warm-up plus energy / rubble repair; card 2 ends with a “stop Ralph” style special. Stable clears and skill counts carry you.
Card 3
Toppings, chocolate-sauce color match, chained mini-missions. Capsule control plus score/combo pressure.
Card 4 (Silver + Skill Ticket)
Cy-Bug hunts dominate; traits include black, initial M, collar, white, eyelashes. Grab the Skill Ticket here first.
Card 5 (Gold + Skill Ticket)
More Cy-Bugs plus heavy numbers (high combo/score, Princess Magical Bomb grind…). Short on time? Play for the clear reward ticket and only feature-search the blockers.
Card 6 (Platinum)
Fever counts, bomb types, more traits, big scores. Chase only if you want Platinum; stopping after 5 is fine if real life wins.
Last-day plan
- Below card 4 → rush to 4 (first Skill Ticket)
- Then 5; Platinum is optional
- Save bomb-friendly / wide skills for specials
- Trait walls → search the tag, don’t random-pull
- If hearts conflict with other deadlines, lock this event’s 4–5 first
Trust in-game notices and the event screen over any preview.
Sources
Rewritten by this site from the information on the pages below.